The Design Technology National Curriculum

The national curriculum for design and technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

 

Design Technology at Kingsley Community School

Design Technology allows children to develop their creativity, prob

lem solving and physical skills and learn how to plan and review what they have made. In Kingsley, the DT curriculum is designed to develop specific skills throughout the progression of the year groups. As DT is often linked in with topic work, children will learn and become more aware of design and technology in the world around them, in other cultures and how it has shaped parts of history.

 

Designing and making is a process which allows children to invent, be creative and select appropriate materials. Our children will explore different materials to decide which best suit their purpose. We also ask children to evaluate their learning, thinking about changes they could make and about the design and make process.

In Early Years and Key Stage 1

In Early Years children design and make things through Expressive Art and Design provision. Children will use open-ended materials to create representations and begin to experiment with function and planning and appraising their creations. They also begin to develop skills such as cutting, measuring, combining and fixing.

In Key Stage One, children begin to develop these skills further, looking at mechanisms and structures in more detail. They use their fine motor skills to combine, cut and mould to create their designs. They also look in to the appraisal and evaluation process in more detail.

 

In Key Stage Two

In Key stage Two, skills are developed once again. Children will have more of an awareness of mechanisms and will begin to look at electrical mechanisms, packaging and sewing along with designing and making practical products. Children will give more in-depth designs and evaluations of their products.

Cooking and Nutrition

From Nursery age children at Kingsley school learn about the importance of nutrition and a healthy diet. They have fruit and milk for snack each day and enjoy trying a range of healthy foods at lunch time. Children use their developing skills through the school to cook and prepare different foods, learning how to handle tools effectively and safely.

Useful Links

Here are links to some documents for further reading about the development of skills through the DT curriculum and some fun ideas to try at home;

http://www.lightmoorvillageprimary.co.uk/media/1213/design-technology-milestones.pdf

https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/239041/PRIMARY_national_curriculum_-_Design_and_technology.pdf

http://www.science-sparks.com/fun-engineering-projects-kids/

 

Here is our curriculum map for DT:

Autumn 2 Spring 2 Summer 2 Key Skills
Year 1 Moving Pictures

(Mechanisms)

Playgrounds or Homes (Structures) Eat more fruit and vegetables (Food) ·         Work towards creating products using levers and simple winding mechanisms.

·         Begin to use materials to practise gluing and use other ways to combine materials to make and strengthen products.

·         Cut and peel safely and hygienically.

Year 2 Vehicles

(Mechanisms)

Puppets or Joseph’s coat (Textiles) Winding up (Mechanisms) ·         Cut materials safely using tools provided.

·         Demonstrate a range of joining techniques (such as gluing, hinges or combining materials to strengthen).

·         Colour and decorate textiles using a number of techniques.

Year 3 Packaging or Photo Frames (Structures) Sandwich Snacks (Food) Moving Monsters (Control) ·         Choose suitable techniques to construct products or to repair items.

·         Follow a recipe.

·         Use tools for cutting i.e scissors and knives.

Year 4 Money Containers (Structures/Textiles) Storybooks (Mechanisms) Torches or Alarms (Control/Electrical)

 

·         Appropriate cutting and shaping techniques that include cuts within the perimeter of the material (such as slots or cut outs).

·         Begin to create series and parallel circuits.

 

Year 5 Musical Instruments (Structures) Bread or Biscuits

(Food)

Moving Toys (Control/Mechanisms) ·         Demonstrate a range of baking and cooking techniques.

·         Begin to develop a range of practical skills to create products.

·         Design with purpose by identifying opportunities to design.

 

Year 6

 

Shelters (Structures) Slippers (Textiles) Design project for end of tern performance (Control/Electrical) ·         Develop a range of practical skills to create products.

·         Join textiles with a combination of stitching techniques.

·         Design with the user in mind, motivated by the service a